Which of the following is true about creativity
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull“What does it mean to manage well?”
From Ed Catmull, co-founder (with Steve Jobs and John Lasseter) of Pixar Animation Studios, comes an incisive book about creativity in business—sure to appeal to readers of Daniel Pink, Tom Peters, and Chip and Dan Heath. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation—into the meetings, postmortems, and “Braintrust” sessions where some of the most successful films in history are made. It is, at heart, a book about how to build a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, “an expression of the ideas that I believe make the best in us possible.” For nearly twenty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner thirty Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, in this book, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.
As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the thirteen movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as:
• Give a good idea to a mediocre team, and they will screw it up. But give a mediocre idea to a great team, and they will either fix it or come up with something better.
• If you don’t strive to uncover what is unseen and understand its nature, you will be ill prepared to lead.
• It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them.
• The cost of preventing errors is often far greater than the cost of fixing them.
• A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.
• Do not assume that general agreement will lead to change—it takes substantial energy to move a group, even when all are on board.
Sir Ken Robinson: Creativity Is In Everything, Especially Teaching
Creativity is a phenomenon whereby something new and somehow valuable is formed. The created item may be intangible such as an idea , a scientific theory , a musical composition , or a joke or a physical object such as an invention , a literary work , or a painting. Scholarly interest in creativity is found in a number of disciplines, primarily psychology , business studies , and cognitive science , but also education , technology , engineering , philosophy particularly philosophy of science , theology , sociology , linguistics , and economics , covering the relations between creativity and general intelligence , personality type, mental and neurological processes, mental health, or artificial intelligence ; the potential for fostering creativity through education and training; the fostering of creativity for national economic benefit, and the application of creative resources to improve the effectiveness of teaching and learning. The English word creativity comes from the Latin term creare "to create, make": its derivational suffixes also come from Latin. The word "create" appeared in English as early as the 14th century, notably in Chaucer, to indicate divine creation  in The Parson's Tale .
The ingenious inventor, the savvy entrepreneur, the innovative scientist, the imaginative writer… No matter what our field or area of expertise, we all seek to be more creative and innovative. We all want to be original. Many of us regard creativity as an awe-inspiring, almost magical gift that some people are simply born with. But just as creativity can be expressed in many different ways, it can also be learned and sharpened like any other skill. In the modern world, there is no room for the humdrum or mundane. A clever and inventive mind opens doors to success. Here are five ingenious ways you can begin training your mind to be more creative and innovative.
Many people think that creativity is a mysterious trait like charisma — you either have it or you don't. The received wisdom is that creativity is one of those elusive arts that must be a birthright, and can't be taught. Tina Seelig, the executive director of the Stanford Technology Ventures Program, which is the entrepreneurship center at Stanford University School of Engineering, says that's a myth. Creativity, she believes, is a renewable resource that we can tap into at any time. And, yes, she says, it's a process that can be taught.
Creativity allows us to stretch out minds, do new and exciting things, and engage ourselves in a way that takes us one step closer to reaching our full potential. So what is it exactly that makes a person creative? Csikszentmihalyi proposes that some people possess what he refers to as a creative personality.
great literary passages to read aloud
Thanks for signing up to the newsletter.
Only 3% of people pass this creative test, can you?
Special Programs for Organizational Change. Serious Creativity will seem a contradiction in terms for many people. Everyone knows that creativity has to be fun, lively, and crazy - so how can we have serious creativity? It is precisely this misconception about creativity that has done so much damage and has held back the development of creativity for at least two decades. There are far too many practitioners out there who believe that creativity is just brainstorming and being free to suggest crazy ideas. I intend to show that this is inadequate.
And yet despite all of the attention that business creativity has won over the past few years, maddeningly little is known about day-to-day innovation in the workplace. Where do breakthrough ideas come from? What kind of work environment allows them to flourish? What can leaders do to sustain the stimulants to creativity — and break through the barriers? Teresa Amabile has been grappling with those questions for nearly 30 years. Eight years ago, Amabile took her research to a daring new level.
Creativity is the act of turning new and imaginative ideas into reality. Creativity is characterised by the ability to perceive the world in new ways, to find hidden patterns, to make connections between seemingly unrelated phenomena, and to generate solutions. Creativity involves two processes: thinking, then producing. Creativity requires passion and commitment. It brings to our awareness what was previously hidden and points to new life. The experience is one of heightened consciousness: ecstasy.